1 为什么需要这个物品
富豪石是流放之路2中通往严肃合成的入门通货。当用在魔法(蓝色)物品上时,它将该物品升级为稀有(黄色)状态,并恰好添加一个随机词缀。这个看似简单的功能是整个稀有物品合成管道的基石。没有富豪石,你无法从可控且经济的魔法物品合成世界(使用蜕变石和改造石)过渡到拥有六个词缀的高功率稀有物品世界。每个终局合成方法——从 spam 混沌石到细致的元合成——都以富豪石应用开始。一个典型玩家每赛季消耗50-200颗富豪石,用于合成装备、生成进一步合成的基底或触发特定的商人配方。尽管是中层通货,它们的持续需求使其相当有价值,通常在交易区以1富豪石=1.5-2混沌石的价格交易。了解如何高效刷取和策略性使用富豪石,区分了装备挣扎的玩家和那些合成镜阶物品的玩家。
富豪石在合成生态系统中占据着独特的位置。它是唯一一种在升级稀有度等级(魔法到稀有)的同时保留现有词缀的通货物品。这意味着你可以使用改造石和增幅石精心打造一件拥有两个完美词缀的魔法物品,然后富豪石添加第三个随机词缀。如果富豪石命中了好结果,你就获得了一件值得进一步合成的3词缀稀有物品。如果命中了差的结果,你仍然可以使用剥离石移除坏的词缀再试一次。这种"Alt-Aug-Regal"方法是所有确定性合成的基础。
富豪石在合成生态系统中的位置
了解富豪石在整个合成链中的位置,有助于你欣赏它们的价值并在正确时刻使用它们。
| Currency | Function | Used Before/After Regal | Rarity |
|---|---|---|---|
| Orb of Transmutation | Upgrade normal to magic (1–2 mods) | Before Regal (step 1) | Very Common |
| Orb of Alteration | Reroll magic item mods | Before Regal (step 2) | Common |
| Orb of Augmentation | Add mod to magic item (1→2 mods) | Before Regal (step 3) | Common |
| Regal Orb | Upgrade magic to rare (+1 random mod) | The transition point | Uncommon |
| Exalted Orb | Add random mod to rare | After Regal (step 5) | Rare |
| Orb of Annulment | Remove 1 random mod | After Regal (cleanup) | Rare |
| Chaos Orb | Reroll all mods on rare | Alternative to Regal path | Common |
富豪石 vs 其他合成方法
| Method | Cost | Control | Best For |
|---|---|---|---|
| Alt-Aug-Regal | 20–50 alts + 1 Regal | High (pick 2 mods, gamble 3rd) | Targeted crafting on good bases |
| Chaos Spam | 50–200 Chaos | Low (complete RNG) | Quick gear upgrades, league start |
| Essence Crafting | 10–50 Essences | Medium (guaranteed 1 mod) | Specific mods (life, resistances) |
| Fossil Crafting | 5–20 Fossils | Medium (weighted mod pools) | Complex modifier combinations |
| Harvest Crafting | Harvest crafts (free) | Very High (deterministic) | Endgame perfection |
2 Alt-Aug-Regal合成法
一步步:从零合成3词缀稀有物品
Alt-Aug-Regal方法是合成具有特定词缀的稀有物品最常见且最具成本效益的方式。在转向更昂贵的方法之前,先掌握这个技巧。
↳ Verify item level with Alt hover (must be ≥ mod tier requirement)
↳ Quality to 20% if armor/weapon (improves defense/damage rolls)
Step 2: → Apply Orb of Transmutation (Normal → Magic, 1 random mod)
Step 3: → Spam Orbs of Alteration until 1 desired mod appears
↳ Target: Tier 1–2 of your primary mod (e.g., +90+ maximum life)
↳ Expected: 20–80 Alterations for a tier 1 mod depending on mod weight
Step 4: → Apply Orb of Augmentation to add second mod
↳ If bad mod: Orb of Alteration again (goes back to step 3)
↳ If good mod: proceed to step 5
Step 5: → Apply Regal Orb (Magic → Rare, adds 1 random mod)
↳ If bad mod: Annul Orb (50% remove bad mod, then Exalt) OR start over
↳ If good mod: proceed to step 6
Step 6: → Apply Exalted Orbs or bench crafts to fill remaining mod slots
↬ → 6-mod rare item with 3+ targeted mods
富豪石商店配方
Several vendor recipes produce Regal Orbs directly. These are the most reliable farming methods, especially in SSF:
| Recipe Name | Input Items | Output | Efficiency |
|---|---|---|---|
| Full Rare Set (unidentified) | 1 rare item of EACH slot (head, body, gloves, boots, belt, amulet, 2 rings) — ALL unidentified, ALL ilvl 75+ | 2 Regal Orbs | Best recipe |
| Full Rare Set (identified) | Same 9 slots, identified, ALL ilvl 75+ | 1 Regal Orb | Good (sell items you don't need to ID) |
| Full Rare Set (20% qual) | Same 9 slots, 20% quality each, any ilvl | 2 Regal Orbs | Situational (requires quality currency) |
| 3-to-1 Upgrade | 3 Regal Shards (drops from vendors/selling rares) | 1 Regal Orb | Passive accumulation |
未鉴定稀有套装配方(每套2颗富豪石)是刷取富豪石最高效的方法。技巧在于收集全套而不鉴定任何物品。使用一个严格的拾取过滤器,只显示有价值基底的稀有物品,在未鉴定状态下拾取它们,并存放在专门的"混沌/富豪配方"标签页中,按槽位组织。完整的一套是:头盔、胸甲、手套、靴子、腰带、护身符、2个戒指。全部9件必须是稀有、未鉴定的,且物品等级75或更高。以每套2颗富豪石、刷图时每套约5分钟的收集速度,这种方法每小时产出20-24颗富豪石。
富豪石掉落来源
| Source | Drop Rate | Farming Strategy |
|---|---|---|
| Monster drops (any) | ~0.5% of currency drops | More monsters = more Regals. Run dense content. |
| Map bosses | ~15% chance per boss | Always kill the boss; takes 30 seconds, worth it. |
| Strongboxes | ~5% per arcanist's strongbox | Roll strongboxes with "Contains additional currency." |
| League mechanic rewards | Variable | Heist currency chests, Delve currency nodes, Ritual shop |
| Vendor recipe (unID set) | Guaranteed 2 per set | Most reliable SSF method; see above |
| Stacked Decks / Div Cards | Card-dependent | "The Survivalist" card drops 7 Regal Orbs |
3 材料与获取位置
Every item, currency, and material involved in Regal Orb farming and the Alt-Aug-Regal crafting pipeline.
● Regal Orb (Primary Currency)
Stack size: 20 per inventory slot.
Primary farm method: Unidentified rare set vendor recipe (2 Regals per 9-item set, ilvl 75+).
Natural drop rate: Approximately 1 Regal Orb per 200–300 monsters killed in maps. A full T16 clear yields 0.5–1.5 Regals on average.
Trade value: 1.5–2.5 Chaos Orbs per Regal (league-dependent; more expensive early league).
Divination card: "The Survivalist" (stack 5) = 7 Regal Orbs. Drops from Jungle Valley, Tropical Island. ~3–5% drop rate per map.
Pro tip: Early in a league, Regal Orbs are surprisingly expensive (2–3 chaos each) because everyone is crafting their first rares. Farm the unID set recipe aggressively in the first week and sell Regals for massive profit, then buy them back cheap in week 2–3 when prices crash to 1:1 with chaos.
● Orb of Alteration (Alt-Spam Material)
Drop rate: Very common. ~1 per 15–25 monsters. A T16 map yields 10–30 Alterations naturally.
Vendor recipe: Sell 2 identified magic items with the same name (from the same base) = 1 Orb of Alteration.
Trade value: Very cheap. Usually 15–25 Alterations = 1 Chaos Orb. Buy in bulk (500+) for serious crafting.
Usage rate: A typical Alt-Aug-Regal attempt consumes 20–80 Alterations for the magic-phase crafting. A full endgame crafting session can burn 500+.
Pro tip: Never buy Alterations from the vendor 1:1 (4 Jeweller's = 1 Alteration). Trade with players for 20:1 chaos ratio. The vendor rate is a trap for new players.
● Orb of Augmentation (Augment)
Drop rate: Very common. ~1 per 20–30 monsters. Slightly rarer than Alterations.
Trade value: 15–20 Augmentations = 1 Chaos Orb. Extremely cheap.
Usage rate: 1 per Alt-Aug-Regal attempt (sometimes more if the first augment is bad and you re-alt).
Pro tip: Most players have hundreds of Augmentations sitting unused in their stash. Check your stash before buying more. They accumulate passively and are rarely used outside of the Regal crafting pipeline.
● Orb of Transmutation (Transmute)
Drop rate: Extremely common. Drops from act 1 onwards. Most players have thousands.
Trade value: Effectively worthless individually. 50–100 = 1 chaos in bulk.
Usage: 1 per crafting attempt. Used more than any other currency in sheer volume.
Pro tip: Use Transmutes on every white item base you want to craft. They are so common that there's no reason to be stingy with them. If a transmute gives 2 bad mods, just alt over it rather than re-transmuting a new base.
● Unidentified Rare Items (Recipe Fuel)
ilvl requirement: Must be item level 75+ for the 2-Regal recipe. Below 75 gives Chaos Orbs instead (still valuable, different recipe).
Where they drop: All monsters in Tier 6+ maps can drop ilvl 75+ rares. Higher tier maps = higher ilvl drops.
Loot filter setup: Configure your filter to highlight rare items from desirable bases (Glorious Plate, Sorcerer Boots, etc.) even when unID'd. Hide garbage bases (Rustic Sash, Plank Kite Shield, etc.) to save inventory space.
Collection rate: A full T16 map clear yields 8–15 unID rares. A complete 9-item set takes 1–2 maps.
Storage: Dedicate a quad stash tab organized by slot. Sort as you pick up: helmets in one corner, boots in another, etc. This makes set assembly instant at the vendor.
混沌配方 vs 富豪配方:何时使用哪个
| Recipe Type | Requirements | Output | When to Use |
|---|---|---|---|
| Chaos Recipe (unID, ilvl 60–74) | 9-slot set, all unID'd, ilvl 60–74 | 2 Chaos Orbs | Early mapping, low-level drops |
| Chaos Recipe (unID, ilvl 75+) | 9-slot set, all unID'd, ilvl 75+ | 2 Chaos Orbs | When Regals are cheap (late league) |
| Regal Recipe (unID, ilvl 75+) | 9-slot set, all unID'd, ilvl 75+ | 2 Regal Orbs | When Regals > 1.5 Chaos (most of league) |
| Chaos Recipe (ID'd, ilvl 60+) | 9-slot set, identified, any ilvl 60+ | 1 Chaos Orb | Never worth it; always leave unID'd |
4 最优路线
From league start to a comfortable Regal Orb stockpile, and how to use them efficiently in crafting.
分阶段路线图
↳ Pick up ALL Regal Orbs that drop (rare in campaign, ~2–5 total)
↳ Do NOT use Regals during leveling — save every single one
↳ Pick up rare items but feel free to ID them (early gear upgrades matter)
↳ Hoard Alterations and Augmentations (they drop constantly)
↙ Goal: Enter maps with 5–10 Regals banked ↘
Phase 2: Early Mapping T1–T8 (Days 1–3)
↳ Continue saving Regals; start collecting unID rares for the recipe
↳ Set up a dedicated stash tab for chaos/regal recipe sets
↳ Check ilvl of rare drops: ilvl 75+ go to Regal recipe pile
↳ ilvl 60–74 go to Chaos recipe pile
↳ First Regal usage: craft your weapon or body armor when you find a good base
↙ Goal: 15–25 Regals banked, first crafted rare equipped ↘
Phase 3: Mid Maps T9–T14 (Days 3–6)
↳ Run the unID set recipe every 2–3 maps (sustain ~6–10 Regals/hour)
↳ Use Regals to craft missing gear slots (gloves, boots, helmet, jewelry)
↳ Master the Alt-Aug-Regal method on 2―3 items
↳ If playing trade league: sell excess Regals at 2:1 chaos rate (early league premium)
↙ Goal: 40–60 Regals total, 75%+ of gear self-crafted ↘
Phase 4: Endgame T15+ (Day 6+)
↳ Regal Orbs become plentiful (1–2 per map from drops + recipe)
↳ Use Regals freely for min-maxing gear and crafting items to sell
↳ Craft 3–4 mod rares, then multimod bench craft for profit
↳ Prices normalize: buy Regals at 1:1 with chaos if needed
↙ Result: 100+ Regals lifetime, complete understanding of crafting pipeline ↘
Total Estimated Time: 3–7 days for full Regal independence
富豪石刷取循环(1小时)
0:45–0:50 Assemble 3–4 full 9-slot sets from stash tab
0:50–0:55 Vendor sets: 3–4 sets × 2 Regals = 6–8 Regal Orbs
0:55–1:00 Sort remaining rares, restock for next session
Hourly yield: 6–10 Regal Orbs from recipe + 1–2 from drops = 7–12 total
5 注意事项
The expensive mistakes, hidden mechanics, and veteran secrets of Regal Orb usage.
一旦你鉴定了一件稀有物品,它就永远无法用于未鉴定套装配方。即使你将它扔在地上再捡起来,"已鉴定"标记仍然存在。许多新手玩家反射性地鉴定每件稀有掉落,摧毁了他们的富豪石刷取潜力。训练自己先检查物品基底(它是值得合成的好基底吗?),只鉴定你打算装备的物品。其他一切都保持未鉴定状态并放入配方堆。仅此一项纪律就能让你的富豪石收入翻倍。
一旦你富豪石了一件魔法物品,它就变成了稀有物品。你无法将其"降级"回魔法物品。如果富豪石添加了一个糟糕的第三个词缀,你的选择是:(1) 剥离石(50%几率移除坏词缀,有风险),(2) 混沌石(重掷一切,失去你的好词缀),或(3) 在新基底上重新开始。这就是为什么你应该只在头两个词缀是卓越的情况下才富豪石。 mediocre 的魔法物品不值得用富豪石——改用混沌石 spam 新基底。
物品的物品等级(ilvl)限制了可以掷出的词缀等级。将富豪石应用于ilvl 50的物品,只能掷出ilvl 50或更低可用的词缀。如果你想要T1生命(+90-99最大生命),你需要ilvl 80+。如果你想要T1元素攻击伤害,你需要ilvl 83+。在投资改造石和富豪石之前,始终检查ilvl。ilvl 60的基底适合中层合成,但终局装备需要ilvl 84+基底。你可以通过将鼠标悬停在物品上时按住Alt键来检查ilvl。
高级合成师使用一种称为"剥离-富豪链接"的技术:富豪一件物品,剥离坏词缀(50%成功),然后崇高石添加新词缀。如果剥离移除了好词缀而非坏词缀,物品通常就毁了(废了)。这种链接的预期成功率只有25%(50%命中正确词缀,然后崇高石需要再次命中好结果)。这是一种为价值50+神圣石的物品设计的昂贵技术。绝不要在预算装备上使用剥离-富豪链接。直接在新基底上重新开始。
未鉴定套装配方有严格的ilvl 75阈值才能获得2颗富豪石。ilvl 74给2颗混沌石。ilvl 75阈值对应T6+地图。当运行T5或更低地图时,所有稀有掉落都低于ilvl 75,产出混沌石而非富豪石。这就是为什么你应该只在稳定运行T6+地图时才开始富豪配方农场。在此之前,使用混沌配方(相同套装,但价值较低)或鉴定物品以获取装备升级。
在赛季的前48小时,好的物品基底极其稀少。将富豪石用在坏的基底上(错误的物品类型、低ilvl、需要影响时没有影响)是浪费富豪石。在赛季开始时,优先使用精华(保证特定词缀)而非Alt-Aug-Regal方法。将你的富豪石存到第3-5天,当你从刷图中获得了合适的合成基底。一个常见的新手错误是在升级过程中对每件还行的魔法物品使用富豪石,烧完了赛季前20颗富豪石,却在2小时内就被替换了。
成功的富豪石给予你3个好词缀后,你可以使用工作台添加"可以具有多个合成词缀"(2崇高石成本),然后添加2-3个额外的合成词缀。这可以将3词缀稀有物品转变为5-6词缀稀有物品,成本固定。总投资为:改造石 spam(约20-50颗改造石)+ 增幅石(1)+ 富豪石(1)+ 多合成(2崇高石)+ 工作台词缀(不等)。总成本:3-5崇高石。这是保证获得具有特定词缀的5-6词缀物品最具成本效益的方法,也是富豪石对终局合成至关重要的原因。
富豪碎片从向商人出售稀有物品时掉落(20碎片=1颗富豪石)。在组合成完整富豪石之前,它们不能作为通货使用。许多玩家囤积碎片而没有意识到需要20个才能形成一颗石。被动收集碎片,但不要依赖它们作为主要的富豪石来源——未鉴定套装配方速度快10倍且更可靠。
6 额外收获
Everything else you gain while farming and using Regal Orbs.
💰 Currency Literacy
🔍 Crafting Bench Recipe Unlocks
⚡ Stash Organization Discipline
📚 Item Base Knowledge
🎯 Chaos Orb Side Income
➔ 推荐下一个
Your rare crafting pipeline is flowing. Now upgrade your main skill gem to its maximum potential: