1 此物品的重要性
停滞装置与聚变点火器并列,是无人深空制作经济的巅峰之作,每单位售价高达1560万单位。
停滞装置的配方以其对从每个行星上散布的危险废弃遗址中收获的生物材料的依赖而著称。
停滞装置最初是游戏中唯一售价1560万单位的物品,后来聚变点火器才在后续更新中加入。
从经济效率角度来看,停滞装置有一个微妙的优势:其配方链产生多种有价值的副产品,可以独立出售。
2 配方 / 蓝图
停滞装置配方是一个四级深度的制作树,其组件与聚变点火器不同。
Level 1: Final Craft — 停滞装置
| 组件 | 数量 | 单独价值 |
|---|---|---|
| Quantum Processor | 1 | 5,200,000 货币 |
| Cryogenic Chamber | 1 | 4,200,000 货币 |
| Iridesite | 1 | 1,500,000 货币 |
| Quantum Accelerator | 1 | 4,700,000 货币 |
Output: 1 停滞装置 — 15,600,000 units sell value
Level 2: Intermediate Components
Quantum Processor: Circuit Board + Superconductor (same as 聚变点火器)
Cryogenic Chamber: Living Glass + Cryo-Pump (same as 聚变点火器)
Iridesite: Aronium + Magno-Gold + Grantine
Quantum Accelerator: Chlorine + Antimatter Housing + 幼虫核心 + 粘稠液体
Level 3: Advanced Materials (Unique to 停滞装置)
| 材料 | 配方 | 售价 |
|---|---|---|
| Aronium | 50 Paraffinium + 50 Carbon | 500,000 货币 |
| Magno-Gold | 50 Phosphorus + 50 Carbon | 500,000 货币 |
| Grantine | 50 Dioxite + 50 Carbon | 500,000 货币 |
| Chlorine | Refined from Salt (2:1 ratio) or harvested from Chlorine vents | 200,000 货币 |
| 幼虫核心 | Harvested from 低语蛋s at 废弃建筑s | 70,000 货币 |
| 粘稠液体 | Harvested from 低语蛋s at 废弃建筑s | 50,000 货币 |
Level 4: Base Materials and Crop Requirements
| 基础材料 | 行星类型 | 采集方式 |
|---|---|---|
| Paraffinium | Lush / Paradise worlds | Mine yellow-tinged rock deposits or refine from Star Bulb |
| Phosphorus | Scorched worlds | Mine red crystalline deposits on hot planets |
| Dioxite | Frozen worlds | Mine blue crystalline deposits on ice planets |
| Salt | Ocean worlds | Underwater mineral deposits or refine from Chlorine |
| Carbon | All worlds | Harvest from all flora with 多用途工具 |
| Solanium | Scorched worlds | 生物圆顶 farming |
| Frost Crystal | Frozen worlds | 生物圆顶 farming |
| Fungal Mould | Toxic worlds | 生物圆顶 farming |
| Star Bulb | Lush worlds | 生物圆顶 farming |
| Gamma Root | Radioactive worlds | 生物圆顶 farming |
Complete Material Summary Per 停滞装置
When crafting from base materials, each 停滞装置 requires approximately:
- Paraffinium: 50 (refined or mined on Lush worlds)
- Phosphorus: 50 (mined on Scorched worlds)
- Dioxite: 50 (mined on Frozen worlds)
- Carbon / Condensed Carbon: 300+ (for multiple refining steps)
- Salt: 100 (refined into Chlorine at 2:1 ratio)
- 幼虫核心: 1 (from 低语蛋s at 废弃建筑s)
- 粘稠液体: 1 (from 低语蛋s at 废弃建筑s)
- Solanium: 100 (for Heat Capacitor)
- Frost Crystal: 100 (for Cryo-Pump chain)
- Fungal Mould: 100 (for Lubricant chain)
- Star Bulb: 100 (for Poly Fibre chain)
- Gamma Root: 100 (for Enriched Carbon chain)
- 有色金属: 50 (for Superconductor)
Compared to the 聚变点火器, the 停滞装置 requires fewer total crops but adds the requirement for mining specific planetary minerals (Paraffinium, Phosphorus, Dioxite) and the 生物恐怖 encounter for Larval Cores. Many players prefer this trade-off because mineral mining is faster than crop cycles, and 幼虫核心 farming can be highly efficient with the proper technique.
3 材料与位置
停滞装置生产需要混合开采的矿物、种植的作物和来自废弃建筑的生物标本。
● 幼虫核心 — Biological Specimen
来源: Destroyed 低语蛋s surrounding 废弃建筑s on all planet types.
Best farming method: Purchase Emergency Cartographic Data from the Cartographer aboard any space station. Use the charts from your inventory while flying over a planet to scan for 废弃建筑s. Land at the marked structure — you will see 10-15 red, pulsing 低语蛋s scattered around the building. Critical technique: Before breaking any eggs, use the 地形操纵器 to build a ramp or bridge leading to a position directly above the egg cluster. Destroy the eggs using your Mining Laser or Plasma Launcher from your elevated position. Each destroyed egg drops 1 Larval Core and 1 粘稠液体. The 生物恐怖s that spawn cannot reach elevated positions — they will swarm below harmlessly. After 30 seconds, the Horrors retreat underground and you can safely descend to collect the drops. Repeat at multiple Abandoned Buildings. A single star system typically has 3-5 废弃建筑s, yielding 30-75 幼虫核心s per system.
● 粘稠液体 — Biological Byproduct
来源: Same as 幼虫核心s — 低语蛋s at 废弃建筑s.
Best farming method: Viscous Fluid drops automatically alongside every Larval Core from 低语蛋s. You will never need to farm Viscous Fluid separately — the 幼虫核心 farming runs described above will produce exactly as much Viscous Fluid as you need (1:1 ratio). Excess 粘稠液体 can be refined into Nanites at a 5:1 ratio or sold for approximately 50,000 units each.
● Paraffinium — Lush World Mineral
来源: Yellow-tinged rock deposits on Lush/Paradise planets, or refined from Star Bulb.
Best farming method: Paraffinium is abundant on all Paradise, Verdant, and Tropical worlds. Use your scanner to locate yellow-marked mineral deposits. A single large deposit yields 50-100 Paraffinium when mined with the 地形操纵器. Alternatively, refine Star Bulb in a Refiner to produce Paraffinium at a 1:1 ratio — if you already have a Star Bulb farm for the Circuit Board component, this is the most efficient method. No separate mining trip is needed.
● Phosphorus — Scorched World Mineral
来源: Red crystalline deposits on Scorched/Hot planets.
Best farming method: Scorched planets are marked with "Scorched," "Boiling," "Hot," or "Fiery" descriptors. Phosphorus appears as red crystal formations visible on the surface. Use your scanner to highlight mineral deposits — Phosphorus shows as red markers. Each deposit yields 50-100 units. You need only 50 Phosphorus per 停滞装置, so a single deposit is sufficient. If you already have a Solanium farm on a Scorched world, Phosphorus mining is a 2-minute detour during your crop collection runs.
● Dioxite — Frozen World Mineral
来源: Blue crystalline deposits on Frozen/Ice planets.
Best farming method: Dioxite is the frozen-world equivalent of Phosphorus — it appears as blue crystal formations on all Frozen, Ice, or Sub-Zero planets. Like Phosphorus, you need only 50 每单位货币 停滞装置, making this a single-deposit mining stop. If you have a Frost Crystal farm on a Frozen world, integrate Dioxite mining into your harvest route. Dioxite is also used in crafting Hot Ice, which feeds into the Cryo-Pump for the Cryogenic Chamber component, so mining extra (200+ units) will serve future production cycles.
● Salt / Chlorine — Ocean World Resource
来源: Underwater mineral deposits on Ocean worlds, or refined from Chlorine at 1:2 ratio.
Best farming method: You need 100 Salt per Stasis Device, which refines into 50 Chlorine at a 2:1 ratio. The most efficient method is visiting an Ocean world and mining underwater Salt deposits with the Nautilon or while swimming. Salt deposits appear as pale white mineral formations on the seabed. Alternatively, if you have a Chlorine harvester setup, refine Chlorine back into Salt at 1:2. A 5-minute underwater mining session typically yields 200+ Salt, enough for 2 停滞装置s. Ocean worlds with "Bountiful" or "Paradise" descriptors have the most accessible shallow-water Salt deposits.
● Crop Farming — Solanium, Frost Crystal, Fungal Mould, Star Bulb, Gamma Root
来源: 生物圆顶 farming on climate-appropriate planets.
Best farming method: The Stasis Device requires the same core crop set as the 聚变点火器 for its Quantum Processor and Cryogenic Chamber components. Follow the same biodome farming strategy: establish 16-plant Large 生物圆顶s on Scorched (Solanium), Frozen (Frost Crystal), Toxic (Fungal Mould), Lush (Star Bulb), and Radioactive (Gamma Root) worlds. Use 水培盘s for 20-minute harvest cycles instead of 4-hour outdoor cycles. Each full biodome harvest (800 units of the relevant crop) provides enough material for 4 停滞装置s.
4 最优路线
此路线优化为在3小时游戏时间内生产10个停滞装置,将幼虫核心采集、作物收集和矿物开采整合为单一高效循环。
PREPARATION PHASE (Before Session)
- Ensure all 5 crop biodomes are planted and have mature crops ready for harvest.
- Stockpile 100 Carbon and 50 Condensed Carbon in your 货船 for refining steps.
- Purchase 3-5 Emergency Cartographic Data charts from the station Cartographer.
- Ensure your 多用途工具 has Mining Laser, 地形操纵器, and Plasma Launcher installed.
- Equip max-level Movement upgrades for quick egg-farming escapes.
PHASE 1: 幼虫核心 & Mineral Mining (30 minutes)
- Fly to a Scorched planet in your current system. Land at your Solanium farm base and note the Phosphorus deposits nearby — mine 500 Phosphorus (enough for 10 停滞装置s).
- Use an Emergency Cartographic Data chart to locate an 废弃建筑 on the same planet.
- Fly to the 废弃建筑. Build an elevated platform using the 地形操纵器.
- Destroy all 10-15 低语蛋s from above. Collect 10-15 幼虫核心s and 10-15 粘稠液体s.
- Repeat with 2 more charts at different 废弃建筑s until you have 30+ 幼虫核心s.
- If needed, warp to a second system and repeat the 幼虫核心 farming.
- Target: 40 幼虫核心s and 40 粘稠液体s (10 停滞装置s + buffer).
PHASE 2: Crop Harvest Circuit (15 minutes)
- Teleport to Scorched base — harvest 2 Large 生物圆顶s of Solanium (1,600 units). Mine additional Phosphorus if needed.
- Teleport to Frozen base — harvest 2 Large 生物圆顶s of Frost Crystal (1,600 units). Mine 500 Dioxite from nearby blue deposits.
- Teleport to Lush base — harvest 2 Large 生物圆顶s of Star Bulb (1,600 units). Mine 500 Paraffinium from yellow deposits.
- Teleport to Toxic base — harvest 2 Large 生物圆顶s of Fungal Mould (1,600 units).
- Teleport to Radioactive base — harvest 2 Large 生物圆顶s of Gamma Root (1,600 units).
- All crops collected: sufficient for 10 停滞装置s.
PHASE 3: Salt Collection & Chlorine Refining (10 minutes)
- Teleport to your Ocean base (or any Ocean world if you lack a base).
- Deploy the Nautilon or swim to shallow underwater Salt deposits.
- Mine 1,000 Salt (sufficient for 10 停滞装置s at 100 Salt each).
- Refine Salt into Chlorine at the 2:1 ratio using your Portable or 大型精炼机: 1,000 Salt = 500 Chlorine.
- You need 500 Chlorine total for 10 停滞装置s (50 Chlorine per device).
PHASE 4: Level 3 Advanced Material Crafting (20 minutes)
- Craft Aronium from Paraffinium + Carbon (need 10).
- Craft Magno-Gold from Phosphorus + Carbon (need 10).
- Craft Grantine from Dioxite + Carbon (need 10).
- Craft Iridesite by combining Aronium + Magno-Gold + Grantine (need 10).
- Craft Heat Capacitor from Solanium + Frost Crystal (need 10).
- Craft Poly Fibre from Cactus Flesh + Star Bulb (need 10).
- Craft Enriched Carbon from Gamma Root + Carbon (need 10).
- Craft Lubricant from Fungal Mould + Coprite (need 10).
- Craft Glass from Frost Crystal via Refiner (need 10).
- Craft Living Glass from Lubricant + Glass (need 10).
PHASE 5: Level 2 Component Crafting (15 minutes)
- Craft Circuit Board from Poly Fibre + Heat Capacitor (need 10).
- Craft Superconductor from Enriched Carbon + Semiconductor (need 10).
- Craft Cryo-Pump from Hot Ice + Thermic Condensate (need 10).
- Craft Quantum Processor from Circuit Board + Superconductor (need 10).
- Craft Cryogenic Chamber from Living Glass + Cryo-Pump (need 10).
- Craft Quantum Accelerator from Chlorine + Antimatter Housing + 幼虫核心 + 粘稠液体 (need 10).
PHASE 6: Final Assembly & Sale (10 minutes)
- Craft 10 停滞装置s by combining Quantum Processor + Cryogenic Chamber + Iridesite + Quantum Accelerator.
- Teleport to a high-wealth space station (Wealthy, Opulent, Prosperous, or Affluent).
- Sell at the Galactic Trade Terminal in batches of 3-4 to avoid market saturation.
- Jump to 2-3 different wealthy systems to sell all 10 at full price.
- Total revenue: 156,000,000 货币.
5 注意事项与技巧
生物恐怖是无人深空中最危险的非哨兵敌人。
紧急制图数据图表并不总是定位到有低语蛋的废弃建筑。
氯气可以从贸易终端购买,每单位约100-200单位货币。
在多人游戏中,附近的所有玩家都可以从同一个被摧毁的低语蛋中收集幼虫核心。
许多玩家纠结于到底是生产停滞装置还是聚变点火器。
水培托盘作物在20现实分钟内成熟,但只有你活跃游戏时计时器才会推进。
如果你发现缺少某种关键材料来完成一批停滞装置,请记住中间组件本身也具有价值。
6 沿途额外收益
通往停滞装置生产精通之路会带来丰富的附带收益,增强你无人深空体验的每个方面。
幼虫核心 Surplus Income
Every Larval Core farming run produces more cores than you need for Stasis Devices. Each surplus Larval Core sells for 70,000 units — a Larval Core run that yields 40 cores but only requires 10 for your Stasis Device batch leaves you with 30 surplus cores worth 2.1 million units. Even if you abandon a Stasis Device session halfway through, your Larval Core inventory alone represents significant wealth. Many players run dedicated 幼虫核心 farms as their primary income source, independent of the full 停滞装置 chain.
废弃建筑 Resource Cache
Abandoned Buildings contain far more than 低语蛋s. Each building has a terminal that can be hacked for 纳米星团s (50-100 per building). They also contain containers with Salvaged Data, Upgrade Modules, and trade commodities. The surrounding area often has Buried Technology Modules worth 1-2 Salvaged Data each. A single 幼虫核心 farming expedition to 5 废弃建筑s typically yields 200-300 纳米星团, 10-15 回收数据, and assorted upgrade modules — all as free byproducts of your core activity.
Comprehensive Crop Infrastructure
The 5-planet farming network you establish for 停滞装置 production supports every other crop-dependent recipe in the game. Heat Capacitors, Circuit Boards, Living Glass, Lubricant, and Enriched Carbon are all used in dozens of secondary recipes and trade goods. Your farming bases become a universal crafting resource hub — any recipe in the game that requires a plant-based material can be fulfilled by teleporting to the relevant base and harvesting. This infrastructure investment pays dividends across your entire crafting catalogue.
Mineral Stockpiles for Advanced Crafting
The Paraffinium, Phosphorus, and Dioxite you mine for Stasis Devices are also key components in advanced base building and exocraft upgrades. Paraffinium is used in decorative base parts and landing pads. Phosphorus feeds into exocraft engine upgrades. Dioxite is used in thermal protection modules and terrain manipulation equipment. Mining these minerals in bulk for 停滞装置 production naturally stockpiles you with materials for these secondary purposes.
Combat and Survival Skill Development
Regular 生物恐怖 encounters — even with safe farming techniques — develop your combat awareness, movement skills, and hazard management. Learning to quickly build platforms under pressure, manage jetpack fuel for emergency escapes, and navigate hostile terrain translates directly into improved performance in Sentinel encounters, Derelict 货船 exploration, and Expedition combat challenges. Many players report that 幼虫核心 farming made them significantly better at the game's combat mechanics.
Teleport Network and Fast Travel
The 6+ bases you establish for crop and mineral farming create a galaxy-spanning teleport network. This network is invaluable for general gameplay: need to reach a specific biome quickly? Teleport there. Want to hunt a specific fauna type? Your farming base is probably on the right planet. Participating in a weekend community event? Your network likely has a base within a few jumps of the event system. The convenience of this infrastructure extends far beyond 停滞装置 production.
Discovery and Exploration Rewards
Every planet you visit to establish a farming base offers full exploration potential: fauna scanning, flora documentation, mineral analysis, and landmark discovery. Uploading discovery data from 6 farming planets typically yields 1,000+ 纳米星团 and significant Explorer Guild standing. You will also discover Crashed Ships, Minor Settlements, Ancient Ruins, and other points of interest that can be marked for future visits. The 停滞装置 farmer becomes an accomplished explorer simply as a side effect of their economic activity.