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Warp Hypercore

★★★☆☆

100% warp cell. Antimatter Housing + Antimatter. Essential for galactic travel.

Uncommon Technology

1 Why This Item Matters

The Warp Hypercore is the single most important crafted consumable for any player who plans to travel between star systems. Unlike standard Warp Cells, which each provide only 20% of your starship's hyperdrive fuel capacity, a single Warp Hypercore refuels your hyperdrive to 100% — effectively replacing five individual Warp Cells with one inventory slot. For explorers mapping vast regions of the galaxy, exobiologists hunting specific planet types, traders running multi-system commodity routes, and anyone attempting to reach the galactic core, the ability to craft Warp Hypercores efficiently is a foundational skill that affects every hour of gameplay.

The resource savings are substantial. Five Warp Cells require 5 Antimatter Housings and 5 Antimatter units — a total of 100 Ferrite Dust, 50 Oxygen, 50 Chromatic Metal, and 25 Heridium equivalent. A single Warp Hypercore achieves the same full refuel with just 1 Antimatter Housing and 1 Antimatter — cutting your material consumption by 80%. When you are hundreds of thousands of light-years from the core and every warp jump counts, that efficiency translates directly into fewer resource-gathering stops and faster galactic traversal.

Warp Hypercores also stack to 10 in a single inventory slot, compared to Warp Cells which also stack to 10 but each only provides 20% fuel. This means 10 Warp Hypercores in your starship inventory provide 1,000% total hyperdrive fuel — enough for 20-40 warp jumps depending on your drive upgrades and jump range. A fully fuelled hyperdrive with Hypercore reserves allows uninterrupted travel across entire galactic regions without stopping to mine or craft refills. For expedition completions, community event participation, and coordinate-based ship hunting, this mobility is absolutely essential.

The blueprint for the Warp Hypercore is unlocked relatively early in the Artemis Path main quest line, making it accessible to mid-game players. Once learned, it permanently becomes one of the most frequently used recipes in your crafting catalogue. Experienced players often keep 50-100 Warp Hypercores stockpiled in their freighter for long-range exploration pushes. The relatively simple material requirements mean that with a modest mining setup, you can mass-produce Hypercores in bulk and essentially forget about hyperdrive fuel management for the rest of your playthrough.

2 Recipe / Blueprint

The Warp Hypercore recipe is a two-stage craft that combines two intermediate components. Understanding both components and their sub-materials allows you to optimize your farming runs and identify the most efficient material sources. Each Warp Hypercore requires precise quantities of specific resources, and knowing where each resource comes from will save you hours of aimless planetary searching.

Primary Crafting Recipe

ComponentQuantityCrafting Location
Antimatter Housing 1 Exosuit Inventory or Starship Inventory
Antimatter 1 Exosuit Inventory or Starship Inventory

Output: 1 Warp Hypercore (100% Hyperdrive Fuel)

Sub-Component: Antimatter Housing

MaterialQuantityPrimary Source
Ferrite Dust 50 Surface rocks on all planets (mining laser or Terrain Manipulator)
Oxygen 20 Red plants (flora), Oxygen harvesters, or atmosphere extractors
Chromatic Metal 10 Refined from Copper, Cadmium, Emeril, or Indium

Note: The Antimatter Housing blueprint is awarded during the Artemis Path quest "Ghost in the Machine" when you visit a manufacturing facility. Once learned, each Housing crafts instantly in your inventory.

Sub-Component: Antimatter

MaterialQuantityPrimary Source
Chromatic Metal 25 Refined from Copper, Cadmium, Emeril, or Indium
Hermetic Seal (previously Heridium equivalent) 1 Crafted from 30 Ferrite Dust or found in abandoned buildings

Note: The Antimatter blueprint is awarded very early in the Artemis Path, typically during the first few hours of the main quest. It is one of the first crafting recipes new players learn and remains relevant throughout the entire game. In Endurance and later updates, the recipe was simplified — older guides may reference Heridium or Condensed Carbon, but the current recipe uses only Chromatic Metal and a Ferrite-based seal component.

Full Material Breakdown (Per Hypercore)

Base MaterialTotal QuantityUsage
Ferrite Dust 80 50 for Housing + 30 for Seal component
Oxygen 20 Required for Antimatter Housing
Chromatic Metal 35 10 for Housing + 25 for Antimatter

Bulk Production Planning

For players planning extended exploration voyages, here are the material requirements for producing Warp Hypercores in batches of 10, 25, and 50:

Batch SizeFerrite DustOxygenChromatic Metal
10 Hypercores 800 200 350
25 Hypercores 2,000 500 875
50 Hypercores 4,000 1,000 1,750

Medium Refiner Optimization

Players with access to the Medium Refiner can dramatically reduce their farming time using these refiner recipes:

  • Chromatic Metal Loop: Copper (x2) + Chromatic Metal (x1) = Chromatic Metal (x6) — This creates a net gain of 5 Chromatic Metal per batch, allowing infinite production from a single initial Copper investment.
  • Oxygen + Condensed Carbon = 6 Condensed Carbon (carbon multiplication for related crafts).
  • Pure Ferrite + Carbon = Magnetised Ferrite (for advanced crafting and base building).

The Chromatic Metal loop is the single most important refiner recipe for Hypercore mass production. Once you have a small stockpile of Chromatic Metal, you never need to mine Copper again — simply keep recycling Copper into Chromatic Metal at an ever-increasing rate.

3 Materials & Locations

The three base materials for Warp Hypercore production are common on virtually every planet, but knowing the most efficient farming methods for each will reduce your gathering time by 80% or more. All three materials can be passively farmed using base-building equipment, which is the recommended approach for players who plan to produce Hypercores regularly.

● Ferrite Dust (80 per Hypercore)

Source: Surface rocks on every planet, asteroid mining, trader purchases.

Best farming method: Ferrite Dust is the most abundant resource in No Man's Sky. Every rocky surface contains harvestable deposits that yield 10-30 Ferrite Dust per rock with the Mining Laser. For mass production, the most efficient method is purchasing Ferrite Dust from space station galactic trade terminals — it typically costs 5-10 units per piece, meaning a full batch of 800 Ferrite Dust (for 10 Hypercores) costs only 4,000-8,000 units, which is trivial for any established player. If you prefer gathering it yourself, use the Terrain Manipulator in "Mine" mode and aim for large boulders — they yield 40-60 Ferrite Dust each. Alternatively, visit a Dead or Exotic planet where Ferrite Dust forms the primary surface composition and every visible rock is harvestable.

● Oxygen (20 per Hypercore)

Source: Red bulbous flora on all planets, Oxygen Harvesters, Atmosphere Harvesters, trade terminals.

Best farming method: The single most efficient method for Oxygen acquisition is building Oxygen Harvesters at your base. Each harvester costs 50 Metal Plating to construct and produces 250 Oxygen every 10 real-time minutes when powered. A bank of 4 harvesters generates 1,000 Oxygen per 10 minutes — enough for 50 Hypercores — while you are offline or playing elsewhere. Place them near your base power source (Electromagnetic Generator or Solar Panels + Battery) for continuous operation. For active farming, scan planets from space and target "Verdant," "Tropical," or "Paradise" worlds — these planet types have the densest red Oxygen-rich flora populations. A single Oxygen-rich planet can yield 200+ Oxygen in a 5-minute gathering run using the Multi-Tool's mining laser on all red bulbous plants.

● Chromatic Metal (35 per Hypercore)

Source: Refined from Copper (Green systems), Cadmium (Red systems), Emeril (Blue systems), or Indium (Indium-rich planets).

Best farming method: The Chromatic Metal multiplication trick using the Medium Refiner is the optimal approach. Input 2 Copper + 1 Chromatic Metal to receive 6 Chromatic Metal. This 6:3 ratio means every batch multiplies your Chromatic Metal by 2x (net gain of 3 units). Starting with just 100 Chromatic Metal, you can produce over 3,000 Chromatic Metal in under 30 minutes of active refining. For even greater efficiency, use the Large Refiner (3 slots) with the same recipe — 2 Copper + 1 Chromatic Metal = 6 Chromatic Metal, and the three-slot capacity allows larger batch processing. If you have access to a Cadmium, Emeril, or Indium mine (via the Indium Drive), these metals refine to Chromatic Metal at higher ratios: Cadmium 1:2, Emeril 1:3, and Indium 1:4. A single Activated Indium deposit can generate tens of thousands of Chromatic Metal per hour through refining.

● Copper (for Chromatic Metal refining)

Source: Green star system planets, surface deposits, subterranean minerals.

Best farming method: Copper is found on planets in Yellow (standard) star systems, but in much smaller quantities than on planets in Green star systems. If you have the Emeril Drive installed, travel to a Green system and use your scanner to locate surface Copper deposits. Build a small mining base with an Autonomous Mining Unit over a large Copper deposit for truly passive resource generation. Each Autonomous Mining Unit produces 50 Copper every 10 minutes when powered. Alternatively, simply use the Terrain Manipulator on visible Copper deposits — large deposits yield 100-200 Copper each. For massive stockpiles, establish an Electromagnetic-powered mining operation with multiple Mineral Extractors feeding Supply Depots.

4 Optimal Route

This route is designed to produce 50 Warp Hypercores in under 90 minutes of active gameplay, with the majority of production happening passively via base equipment. Follow these steps in order, and adapt based on your current resource stockpiles and base infrastructure.

PHASE 1: Base Preparation (20 minutes)

  1. Travel to a system with a Paradise or Verdant planet — these have the most red Oxygen flora if you need active gathering.
  2. Establish or visit your primary resource base. Ensure you have at least 4 Oxygen Harvesters built and powered. If not, construct them now (200 Metal Plating total).
  3. Ensure your Medium Refiner and Large Refiner are accessible. The Large Refiner at your base is preferred — it does not consume fuel and processes larger batches.
  4. Stockpile 100 Copper by mining surface deposits or activating your Autonomous Mining Units. This is your Chromatic Metal multiplication seed.
  5. Purchase 4,000 Ferrite Dust from the space station trade terminal (costs approximately 20,000-40,000 units — negligible).

PHASE 2: Chromatic Metal Multiplication (15 minutes)

  1. Open your Large Refiner. Place 2 Copper in the first slot and 1 Chromatic Metal in the second slot.
  2. Process the batch. Output: 6 Chromatic Metal. Net gain: +3 Chromatic Metal.
  3. Repeat the process, always using 2 of your original Copper plus 1 Chromatic Metal from the output. Each cycle multiplies your stockpile.
  4. Continue until you have 1,750 Chromatic Metal in your inventory (enough for 50 Hypercores: 35 x 50 = 1,750).
  5. Pro tip: If you run out of Copper mid-process, quickly mine 2 more units from any surface deposit — Copper is universal on all planets. The multiplication chain can be restarted from any Copper source.

PHASE 3: Oxygen Collection (10 minutes active, 60 minutes passive)

  1. Collect the output from your Oxygen Harvesters if they have been running. 4 harvesters should yield 1,000+ Oxygen after 40 minutes.
  2. If you need additional Oxygen immediately, perform a surface gathering run: target every red bulbous plant in sight. A dense Paradise planet yields 200+ Oxygen in 10 minutes.
  3. Verify your Oxygen total: you need 1,000 Oxygen for 50 Hypercores.
  4. While you proceed to Phase 4, your Oxygen Harvesters continue producing — collect again before crafting if needed.

PHASE 4: Mass Crafting (20 minutes)

  1. Open your Exosuit inventory. You need at least 15 free slots — 5 for Antimatter Housings, 5 for Antimatter, and 5 for Warp Hypercores (crafting in batches of 5 avoids slot overflow).
  2. Craft 5 Antimatter Housings: requires 250 Ferrite Dust + 100 Oxygen + 50 Chromatic Metal.
  3. Craft 5 Antimatter units: requires 125 Chromatic Metal + Seal components.
  4. Craft 5 Warp Hypercores by combining each Housing with one Antimatter. The craft is instant.
  5. Store completed Hypercores in your Freighter or Starship. Repeat for remaining batches.
  6. Full 50-Hypercore production in 10 batches takes approximately 15-20 minutes of active crafting.

PHASE 5: Long-Term Passive Setup (One-time)

  1. Once you have experienced the efficiency of base-based resource production, consider establishing a dedicated Hypercore Factory base.
  2. Build 10 Oxygen Harvesters on a Paradise planet near an Electromagnetic Power Hotspot.
  3. Build 5 Autonomous Mining Units over Copper deposits for continuous Copper generation.
  4. Set up 2 Large Refiners as permanent fixtures.
  5. With this setup, you can craft 50 Warp Hypercores every 2-3 days with only 5 minutes of active gameplay.

5 Gotcha Tips

BLUEPRINT REQUIRED:

You cannot craft Warp Hypercores without first learning the blueprint. The blueprint is awarded during the Artemis Path quest "Ghost in the Machine." If you have not reached this quest, you can still craft individual Warp Cells using the basic Antimatter recipe learned earlier in the quest line, but the Hypercore recipe specifically requires quest progression. If you are playing in Creative Mode, all recipes are unlocked by default and this limitation does not apply. Multiplayer guests in your session can also craft Hypercores at your base if the host has the blueprint, provided the guest has their own materials.

SLOT MANAGEMENT:

Warp Hypercores are a starship consumable, meaning they must be crafted into your starship inventory to fuel the hyperdrive directly. If you craft them in your Exosuit inventory, you will need to manually transfer them to your starship before use. The hyperdrive only consumes fuel from the starship's general inventory, not the technology inventory. Keep at least one full stack (10) of Warp Hypercores in your starship at all times. Extras can be stored in your Freighter's cargo hold and transferred when needed via the quick-transfer menu.

DO NOT SELL HYPERCORES:

Warp Hypercores have a nominal sell value of approximately 1,000 units each. This is a trap — the materials used to craft them are worth significantly more if sold directly (35 Chromatic Metal alone is worth more than 1,000 units). Hypercores are meant to be used, not sold. If you need units, craft Stasis Devices or Fusion Ignitors instead, which sell for 15.6 million units each. The only reason to sell Hypercores is if you have accidentally crafted too many and need emergency inventory space — in that case, simply discard them, as the material loss is not worth the sell value.

INDIUM DRIVE SYNERGY:

Players with the Indium Drive installed should prioritize mining Indium in Blue systems for Chromatic Metal production. Indium refines to Chromatic Metal at a 1:4 ratio — the highest conversion ratio of any metal. A single large Indium deposit can yield 1,000+ Indium, which refines to 4,000 Chromatic Metal — enough for over 100 Warp Hypercores. If you have established an Activated Indium mining farm (see our Indium Drive guide), you are generating enough Chromatic Metal as a byproduct to make Hypercore materials effectively free.

HARVESTER PLACEMENT:

Oxygen Harvesters must be placed on land surfaces — they cannot be placed underwater, on slopes steeper than 45 degrees, or inside buildings. They also require power to operate. The most efficient layout is a straight line of harvesters connected by electrical wiring to a single Electromagnetic Generator placed within 200 units of an EM hotspot. If you have not unlocked the EM Generator, use 2 Solar Panels + 1 Battery per harvester as a renewable alternative. Check your harvesters every few play sessions — they have a storage cap and will stop producing if full.

CRAFTING BUG WORKAROUND:

Occasionally, the crafting interface will not recognize that you have sufficient materials for a Warp Hypercore, even when you clearly do. This is usually caused by materials being split across different inventories (Exosuit, Starship, Freighter). To fix: transfer ALL required materials to a single inventory (Exosuit is recommended), close and reopen the crafting menu, and try again. If the issue persists, reload your save. This bug is most common in multiplayer sessions with high latency — craft at your solo base when producing large batches.

6 Free Benefits Along the Way

Building your Warp Hypercore production infrastructure yields substantial side benefits that extend far beyond hyperdrive fuel. The base components, farming routes, and refining knowledge you develop while setting up Hypercore production are directly applicable to many other aspects of No Man's Sky's endgame economy.

Oxygen Harvester Passive Income

The Oxygen Harvesters you build for Hypercore production generate far more Oxygen than you need for Hypercores alone. Excess Oxygen can be sold directly to trade terminals for approximately 30-40 units per piece, or it can be used as a critical component in the Stasis Device and Fusion Ignitor crafting chains — the two most valuable craftable items in the game at 15.6 million units each. Oxygen is also required for crafting Life Support Gel, which refills your hazard protection and life support systems. A well-maintained bank of Oxygen Harvesters effectively eliminates oxygen as a concern for the rest of your playthrough.

Chromatic Metal Mastery

The Chromatic Metal multiplication technique you master for Hypercore production applies to virtually every advanced crafting recipe in No Man's Sky. Chromatic Metal is required for dozens of recipes including Circuit Boards, Superconductors, Fusion Accelerants, Quantum Processors, and the Stasis Device. By establishing a reliable Chromatic Metal production pipeline, you are simultaneously solving the material bottleneck for the entire endgame crafting economy. Many veteran players consider Chromatic Metal management the single most important logistical skill in the game.

Base Building Experience

Setting up an efficient resource base teaches you the fundamentals of base building: power management, hotspot location, supply depot routing, and extractor optimization. These skills are essential for building Activated Indium farms (the ultimate passive income source), Nano-harvesting operations, and elaborate showcase bases. The relatively simple Hypercore factory serves as an excellent training ground for the complex multi-extractor setups required by endgame farming operations.

Planetary Exploration Rewards

Finding the ideal planet for your Oxygen Harvesters and Copper deposits inevitably involves scanning multiple systems and planets. During this search, you will discover numerous valuable locations: Crashed Ships, Manufacturing Facilities, Drop Pods (for Exosuit upgrades), Ancient Ruins (for artifact excavation), and Trade Outposts. Mark these with Save Beacons or Base Computers as you find them — they represent significant progression opportunities that you can return to later. A single optimal-base search often yields 2-3 Exosuit upgrade slots from Drop Pods alone.

Galactic Travel Proficiency

The frequent warping required to set up and maintain your Hypercore production makes you intimately familiar with the galactic map interface, economy scanning, system class filtering, and warp route optimization. These navigation skills are essential for community expeditions, coordinate-based item hunting, and reaching the galactic core. The 50 Warp Hypercores you produce as your first batch will likely be spent on exploration that uncovers dozens of new systems, each with its own unique resources, fauna, and discovery rewards worth uploading for Nanite Clusters.

Ferrite Dust Stockpile

The 4,000+ Ferrite Dust you purchase or mine for a 50-Hypercore batch represents one of the most versatile building materials in the game. Leftover Ferrite Dust can be refined into Pure Ferrite (1:1 ratio) and then Magnetised Ferrite (with Carbon), which are used in hundreds of base-building recipes, technology repairs, and exocraft upgrades. Ferrite Dust is also the primary material for constructing Save Points, Signal Boosters, and Portable Refiners — items you will place and replace hundreds of times throughout your journey. Having a massive stockpile means never interrupting your activities to gather basic building materials.

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